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    > Call of Juarez Benchmark v1.0
    > Crysis Benchmark v1.3
    > Doom 3 Benchmark v1.3
    > ET: Quake Wars Benchmark v1.0
    > Far Cry Benchmark v1.9
    > Half-Life 2 Benchmark v2.4
    > Half-Life 2 Episode One Bench v1.4
    > Half-Life 2 Episode Two Bench v1.3
    > Prey Benchmark v1.3
    > Quake 4 Benchmark v1.6.2
    > Serious Sam 2 Benchmark v1.3
    > Unreal Tournament 3 Benchmark v1.2

    > More benchmarks...

 

 

HardwareOC Splinter Cell Chaos Theory Benchmark

Everyone's favorite super agent, Sam Fisher is back with many new features in the graphical engine: Pixel Shader 3 and HDR support along with other new effects.

This benchmark is as accurate as our other ones; if you're able to change the graphic details between Minimum and Maximum, we suggest leaving it at the maximum setting to deliver the best graphics possible.

System requirements

  • Windows XP / VISTA
  • The latest drivers for your graphics card
  • SCCT v1.5 patch

Features

  • Change the resolution from 640×480 up to 2048×1536 (in 6 steps).
  • HD WideScreen resolutions (1280×768, 1920×1080, 1920×1200) support.
  • Custom resolution feature.
  • Two more available demos besides the built-in one, by the editors of a Guru3D.
  • Pixel Shader 1.1/2.0/3.0 support.
  • Enhanced options for Pixel Shader 2.0/3.0 (Parallax Mapping, High Quality Soft Shadows, HDR, Tone Mapping).
  • Hardware Shadow Mapping support on graphics cards where available.

What's new in 1.2?

>> See the version history <<

Screenshots

 

 

 

 

 
 

> Splinter Cell CT Bench v1.2 (2 MB)

Official patch
Splinter Cell CT v1.5 patch

NVIDIA driver
Forceware WinXP - Vista

ATI driver
ATI CATALYST
 

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